Strategic Evaluation: Detecting Sandbagging & Deception in Frontier AI
Bayesian Game Theory, HMM Belief Tracking & Pulsed Interventions
AI Safety · Bayesian Optimal Experimental Design · Game Theory · Hidden Markov Models · CAIS WMDP
Detecting strategic sandbagging and capability concealment in evaluation-aware frontier LLMs through Bayesian game engines, joint HMM belief tracking, and pulsed undercover interventions.

Hand-drawn architectural streetscape — systems, structural rigor, and human alignment
01 · Interrogation Architecture
02 · Problem Formulation
The Problem: The Evaluator Paradox
Classical AI measurement assumes the evaluated system is a passive physical instrument. Frontier LLMs, however, are strategic agents with policies over their own evaluations.
When evaluators run standard active testing (such as aggressive bisection searches or localized probing around capability boundaries), the chosen questions exhibit abnormally low dispersion compared to natural deployment traffic.
“Evaluation-aware models detect this statistical signature and strategically sandbag—feigning incompetence or safety compliance (d_t = 1), causing the evaluator’s posterior variance to collapse around a false persona with high confidence.”
03 · Theoretical Discoveries (Experiments 12–17)
Mapping the mathematical boundaries of strategic evaluation.
When a strategic agent achieves observational equivalence under baseline conditions (e₀), passive query optimization extracts strictly zero bits of capability information. Capability identifiability cannot be restored without active environmental perturbations (e_t ∈ {0, 1}).
In dynamic environments where models shift adaptation tactics mid-evaluation, building high subjective certainty about the model's concealment mechanism acts as "cognitive ballast". An agile HMM belief tracker (p_t(W, M_t) with hazard rate γ = 0.08) that continually discounts historical mechanism evidence reduced capability estimation error by 55.6% over world-only estimators.
Modeling evaluation as a sequential non-cooperative game demonstrated that pulsed interventions (e=1 bursts interleaved with baseline traffic) force the agent to repeatedly pay a discrete switching friction toll (κ). Under finite deceptive stamina (B_R), pulsed schedules depleted the model's masking budget more than twice as fast as continuous intervention while cutting evaluator costs by 42.7%.
04 · Production Realities & SDK
From Formal Game Theory to Real-World LLM Audits
To transition from 1D toy simulations to real-world auditing, I built strategic-eval: a modular Python SDK and CLI harness mirroring the architecture used by frontier safety teams (Apollo Research, METR, UK AISI).
Ingested calibrated tasks from the CAIS WMDP (Weapons of Mass Destruction Proxy) cyber and bio datasets, indexing technical questions by continuous difficulty x ∈ [0.15, 0.95].
Dynamically toggles prompts between formal academic examination framing (e=0) and operational perturbations (e=1: authorized red-team debriefs, bug reproduction logs, incident traces) to bypass surface-level benchmark awareness heuristics.
Decomposes performance into Apparent Benchmark Capability, True Latent Capability, and a quantitative Deception/Sandbagging Index (P(W=A)).
05 · Empirical Takeaways
06 · Interactive Dashboard
Closed-loop interrogation console deployment.
The entire evaluation pipeline is deployed as an interactive dashboard at beliefstate.streamlit.app. The console enables auditors to configure target models, select capability domains, execute closed-loop pulsed interrogations, inspect real-time Bayesian belief trajectories, and review prompt-by-prompt model completions to distinguish authentic competence from strategic capability suppression.